Phun Basic Locomotion and Rocketry Video

This video will show three basic methods of moving objects in Phun. If you would like to see more, please comment and state what you would like to see or ask questions about this video.

1. Create a object. spawn two wheels on it. Click on the wheels and go into its properties and click Add center hinge. Click on the hinges. adjust motor strength and speed to your likeness and check "Motor".

2. Create an object. Create another object to "Cut out" the fuel compartment. Select it and place it on top of the rocket body and go to CSG and click "Subtract". Fill the compartment up with many over lapping balls or "Fuel". There should be about 3-5 layers for a decent rocket, however the more you make the more it lags. Then, click play and enjoy the show.

3. Here is how the "rocket" in the video was created. depending on what you are looking for with this type of rocket, you will need to fine tune it yourself.
Select the whole rocket. Open up "Script Menu" and set "airFrictionMult" to 0. Now select the nose of the rocket and click "Material" and set density to 100, and select the Geometry controller and set it to Arrows keys (up, down, etc) and put acceleration to 20m/s. Create a long narrow box and fixtate it inside your rocket (this will make use of Phun's primitive air physics to stabilize the rocket). Open up its script menu and set "airFrictionMult" to 1000. Add some red/orange/yellow Tracers to the back for a exhaust effect.

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Sean62000: Good tutorial. Thanks.


Author: MarkHuron; Uploaded: Nov 10, 2009; Duration: 5:32; Views: 58

Tags: phun  rocket  locomotion  motor  rocketry  emil  physics  car  basic instinct basic cake recipe basic state pension basic skills agency basic instinct 2 basic guitar chords basic sponge cake recipe basic spanish basic bank accounts basic biscuit recipe


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