Super Mario RPG: Episode 16 - Moleville [1/3] Video
After restoring Rose Town to its normal state, Mario and co. head to the next town, Moleville. Turns out there's a small crisis going on, as two kids wandered into the mountain by themselves and haven't returned. Mario agrees to find the kids for the townspeople.
Inside the mountain, Mario and co. are unable to go where the kids are because there's a section blocked by a bunch of rocks -- a bomb is needed. There's a random trampoline in the middle of one of the rooms, but instead of leading somewhere, Mario smashes his head on the ceiling and goes unconscious.
When he comes to his senses, however, Mario comes face to face with a familiar foe: Croco. He and his gang of Crooks steal Mario's Coins. Mario has to chase Croco to get his items back, fighting Croco's Crook underlings along the way.
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Boss: Croco
This time around, Croco is a bit stronger. He can take hits better, and he has more tricks up his sleeve (or rather, in his bag). However, he is still rather easy to beat. Just beat him with regular attacks. Once he is weakened enough, he will take your items. Don't sweat it; just keep hitting him, and healing your party with Mallow's HP Rain if needed, and he'll run off, giving back your items beforehand.
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When Croco runs off, he leaves behind a Bambino Bomb; this is perfect for blowing up the rocks blocking the path to the two missing kids.
Author: octaneblue; Uploaded: Jul 5, 2009; Duration: 10:7; Views: 195
Tags: super mario rpg smrpg legend of the seven stars nintendo entertainment system snes squaresoft square enix mallow geno goomba magikoopa bowser ma pa mole sparky magmite bob-omb crook croco moleville mountain bertrand de moleville moleville map chemistry moleville blues moleville empire moleville rocks moleville chemistry
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