Brawl Battle Simulation Video
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A project I started with the help of 0wn a few weeks back I designed this to actually be a playable game instead of a scripted battle, we actually played this out over xat.
A more in depth description will be provided later
Character Stats:
Falco
Laser Battery: Recharge 1 MP every turn
HP: 400
MP: 30
ATK: 20
DEF: 20
BATK: 50
Blaster (projectile) 1 MP
Falco Phantasm 2MP (1 CD)
Firebird 3MP (2CD)
BDEF: 40
SPD: 60
EVA: 80
LUC: 5
Lucario
Aura Buff: When HP is below 50% ATK and BATK Double
HP: 350
MP: 40
Battacks:
Aura Sphere (projectile type) 2, 5 MP (Charged)
Force Palm (Grab type) 3MP (CD 2)
Double Team: (Counter Type) 2MP(CD 2)
ATK: 20
DEF: 30
BATK: 50
BDEF: 40
SPD: 30
EVA: 60
LCK: 5
Calculations in short
Randomint(x,y) = random number between x and y
Attack
Evasion: If RandomInt(1,100) greater than or equal to Target (EVA/5) +LUC:; evade; else continue
Critical: If RandomInt(1,100) greater than or equal to (SPD/5) + LUC; Damage X2
Damage: (RandomInt(ATK-5, ATK+5) - enemy DEF/10 ) X2 if crit
Battack
Some attacks must go through cooldown to be reused (CD)
Damage: (RandomInt(BATK-10, BATK+10) * Mp cost) - (enemy BDEF/2)
Shielding:
Shield System: You have 3 shield charges to start off with whenever you shield an non grab type attack you nullify the damage and consume 1 charge. If your charges become 0 you become stunned for 1 turn. If you powershield a charge is not consumed.
Power Shield: If RandomInt(1,100) greater than or equal to (DEF/5) + LUC & attack is not a grab; Powershield
Shieldgrab : If RandomInt(1,100) greater than or equal to (DEF+SPD/10) + LUC & attack is not a grab or a projectile; Shieldgrab
Shieldgrab damage: (RandomInt(ATK-5; ATK +5) - Target DEF/10)/2
Misc
Taunt: tauting restores 1 shield charge; and 10% of your mp; however you will receive 20% more damage until you perform your next action (does not stack with multiple taunts)
Pass: Skip turn (10% less damage until next turn)
REVISIONS 10/11/09
New Battack Calculation
Damage: (RandomInt(BATK-10, BATK+10) + 20* Mp cost) - (enemy BDEF/2)
"Mindgame System" Commands are announced in a determined order. 1 player announces their choice first and the other can respond accordingly, this is alternated every turn. This does NOT affect the order in which the actions occur, it only affects the orders in which decisions are made.
For example lets say player 1 has to state his action first and he decides to attack. player 1 must announce his decision to attack before player 2 is allowed to say his. This allows player 2 to react to the actions of player 1. In the next turn the order is switched to where player 2 must announce his command first. This is to simulated a "turn" system
Music
Misty Lake- Sonic and the Black Knight
7sephy7: I think the Shield is op if you can't Guard break alot.
AshuRawRun: What's the song?
Jelley0: Nice
SuperTapey: what he said
RoarkyRaw: reminds me of persona 3 and 4 :P
mailanbr: Too bad it couldnt have been interactive D:
DemonicToonLink: LOL overall, very well done. BTW, what do we call you? Like...PI?
MartinTaco: What's the song, and NICE JOB!! never seen anyone use annotations for the video like this xD
Rampenator: This is awesome! I have tried something like this with my friends, but it is hard to decide the rules :p
Anumizte: lol nice video man and nice song from Sonic and the Black Knight
DancingRoundtheWorld: They used to be. They were fixed, though. That was the first match we ever played. Now, we're just working on balancing characters, stats, moves, and abilities.
DancingRoundtheWorld: Characters aren't complete. They might be added. You never know. =)
DancingRoundtheWorld: Agreed. I wouldn't have got crushed as fast as I did. >_>
SKStylez: NICE!
masterquest91: LOL
Apalachian: cool video!
jmdude411: liked this would like to see more
nin10lover: pwnege would like to see a smash attack categorie
Xenozoa425: Nice work, I'd like to see more.
Kidkool2: dude you rock man, keep em coming,, hopefully there will be a boss Ike lol
Smashglitchmaster: TOO COMPLICATED.
7danx: nice one dude! i was hoping to see lucario throw the full aurora sphere, anyway how did you record it?
blazifox16: this is too slow
gggaaaaaarrraaa: TOO MANY WORDS O_e
julian9486027: IT RULES
Author: perfectedidiot2; Uploaded: Oct 10, 2009; Duration: 2:32; Views: 1668
Tags: ssbb super smash brothers brawl rpg battle machinima lucario falco simulations simulation games free online simulation tycoon games simulation software simulation games for girls simulationcraft simulation games for kids simulation games online simulation games simulation dating games










