projector-camera systems Videos

Projection-based MR

Projection-based MR

-changeable masks, but it was soon replaced by a specially-made liquid crystal panel with many slit segments. From the fact, we can proudly declare that the projector is not a diverted device but exclusively developed as a part of projector-camera systems, and the projection target is originally not a planar screen but a real scene with varied depth. Actually, this infant device was successful and commercially enough practical for 3-D shape measurement, but unfortunately we had to wait for ...

Author: SENSbit; Tags: projection-based MR computational illumination mixed reality virtual reality projector-camera systems

Mobile Projector-Camera System Based Interaction Technique

Mobile Projector-Camera System Based Interaction Technique

At UbiComp 2009 we present a new interaction concept and its implementation to annotate physical information resources with meta data. We have designed a projector-camera system that can be used like a reading lamp projecting an annotation interface, integrating physical objects into it and recognizing simple gestures to control an application.

Author: FraunhoferESK; Tags: Fraunhofer; Fraunhofer ESK; Mobile Interaction; Research; Tagging; R&D; Interface

Real World Oriented Mario

Real World Oriented Mario

This system is a procams (projector-camera system) application. The object is detected by image processing. ... projector camera mario AR augmented-reality

Author: engineeringnavi; Tags: projector camera mario AR augmented-reality

interactive floor

interactive floor

projector/camera system on show at BETT

Author: technickvid; Tags: floor

Mesostructure from Specularity Using Gradient Illumination

Mesostructure from Specularity Using Gradient Illumination

Yannick Francken, Tom Cuypers, Philippe Bekaert Fifth International Workshop on Projector-Camera Systems (PROCAMS2008) We present a method to efficiently acquire specular mesostructure normal maps, only making use of off-the-shelf components, such as a digital still camera, an LCD screen and a linear polarizing filter. Where current methods require a specialized setup, or a considerable number of input images, we only need a cheap setup to maintain a similar level of quality. We verify ...

Author: yfrancken; Tags: computer vision normal-map efficient cheap

PlayReal: Spatial Augmented Reality Games

PlayReal: Spatial Augmented Reality Games

This student project investigates the potential of projector-camera systems as components for future game consoles. The geometry and radiometry of the real environment is automatically scanned, scene elements are identified, clustered and integrated into the game logic. Virtual game figures can then be projected stereoscopically into the real environment to enable an exciting augmented reality game experience. Artefacts that are due to modulation of projected light on the real ...

Author: arBUW; Tags: video game augmented reality projector computer electronics environment science

Radiometric Compensation Through Inverse Light Transport

Radiometric Compensation Through Inverse Light Transport

Radiometric compensation techniques allow seamless projections onto complex everyday surfaces. Implemented with projector-camera systems they support the presentation of visual content in situations where projection-optimized screens are not available or not desired - as in museums, historic sites, air-plane cabins, or stage performances. We propose a novel approach that employs the full light transport between projectors and a camera to account for many illumination aspects, such ...

Author: arBUW; Tags: computer augmented reality electronics environment projection

Imperceptible Calibration for Radiometric Compensation

Imperceptible Calibration for Radiometric Compensation

We present a novel multi-step technique for imperceptible geometry and radiometry calibration of projector-camera systems. Our approach can be used to display geometry and color corrected images on non-optimized surfaces at interactive rates while simultaneously performing a series of invisible structured light projections during runtime. It supports disjoint projector-camera configurations, fast and progressive improvements, as well as real-time correction rates of arbitrary graphical content ...

Author: arBUW; Tags: computer augmented reality electronics environment projection compensation radiometric

Virtual Texturing

Virtual Texturing

A projector-camera system for the virtual texturing of 3D objects - Thierry Molinier ... computer vision projector-camera system virtual texturing

Author: davfof; Tags: computer vision projector-camera system virtual texturing

Finger Writing

Finger Writing

Projector - Camera System with Hand Tracking

Author: jtggg; Tags: Projector Hand Tracking

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