Silhouette Rendering W/Custom Meshes

Here's to parallax occlusion mapping with customizable meshes! I hope to extend this to the XNA game engine, but the conversion may take a while. Either way, a demo with this would look fantastic. Rendering is a bit excessive to show the effect.
Author: brainwurms; Tags: parallax occlusion mapping with silhouettes relief cone step dx10 dx11 directx


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