pernyblom Videos

Node System for Particle Systems, VST Effects and 3D Trees

Node System for Particle Systems, VST Effects and 3D Trees

This video shows some new features in the node system that I am working on right now: Particle systems, VST effects/instruments and 3D trees. All of this is supposed to be used within a game.

Tags: node system particle system tree modeling procedural trees procedural geometry

Node System Music II

Node System Music II

Even more node system music! This time there are instrument changes, switching between different scales and also some fixed percussion.

Tags: Generative Music

Music Composing Node System

Music Composing Node System

My node system is just extended with some minor music compositioning capabilities. It can be used for dynamic generative music where the input nodes can be fed by parameters from a game or something else.

Tags: generative music music composition music node system

Node System Template Demo

Node System Template Demo

This video shows how a building facade texture/mesh can be built by using different template nodes. It also shows how simple animations and GUI components can be produced in the same system. The procedural part of the system is very similar to Genetica but the template part has a very different semantics.

Tags: procedural graphics animation procedural textures building generation procedural buildings node system

Node System for Graphics and Sound

Node System for Graphics and Sound

I just wanted to show and document my current version of the node system that I develop. It is supposed to be used for graphics, animation, sound and also for procedural level and vehicle creation in my upcoming game. It is very much inspired by Genetica and other node systems like darktree, audiomulch etc.

Tags: node system graphics animation sound procedural textures procedural animation procedural sound

Even More Generative Music

Even More Generative Music

This video shows the October 2009 version of the generative song editor that is supposed to be part of my next game. The structure of the song is quite limited at the moment but when you dynamically change the parameters (intensity, harshness and so on) from within the game, the music becomes really nice! In this video, I manually vary those input parameters while changing the song parameters.

Tags: Generative music song editor game music procedural music demo

Integrated Dynamic Generative Music

Integrated Dynamic Generative Music

This video shows my first attempt at integrating my generative music module into a game. I used my own springworld engine for this and I must say I really enjoy the result! Four parameters control the music: Intensity, upness, happyness and harshness. The intensity is determined by speed, accelation and also the number of bursting rocket engines. The upness is only determined by the Y-coordinate for the velocity. The happyness is determined by damage level and energy left. The harshness is ...

Tags: generative music procedural music game dynamic generative music adaptive music

Generative Music Using Distributors

Generative Music Using Distributors

I made some improvements to the first version of the generative music generator. The current version uses distributors to partition the wanted intensity into the different parts of the score. This makes it much easier to control all of the parameters using just a few.

Tags: generative music game java midi

Generative Music Experiment

Generative Music Experiment

I try to build an interactive music generator that is going to be integrated into games. The video shows the current version of my music generator when the parameters vary slowly. It doesn't really sound great yet but it will eventually :)

Tags: generative music games demo experiment

Procedural Sound - Simple Effects and Triads

Procedural Sound - Simple Effects and Triads

Shows some simple sound effects that can be made with my procedural sound editor.

Tags: procedural sound procedural audio editor triads sound effects

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