Gamecaster GCS3 Virtual Cinematography System - Hand held Camerawork in Autodesk Maya

Leveraging the patented gcs3's internal accelerometers and gyroscopes, combined with its two proprietary thumbstick controllers, Gamecaster has developed a very efficient way for GCS3 users to virtually "walk around" the virtual world and shoot hand-held without a motion capture system.
Tags: Gamecaster GCS3 Virtual Camera Virtual Cinematography Autodesk Maya 3ds Max Animation Motion Capture Mocap











