Eat3D Videos

Classical Sculpting - Anatomy and Figurative Art for Digital Sculptors

Classical Sculpting - Anatomy and Figurative Art for Digital Sculptors

In this lecture the instructor demonstrates the digital sculpting and rendering of a classical style marble sculpture, showing how accurate anatomy and a dynamic pose combine to produce a professional and aesthetically pleasing result. In this novel approach to teaching anatomy, the instructor regularly overlays the model with anatomy images as he sculpts, which makes it easy to visualize how the underlying anatomy relates to the sculpted surface of the model. more info here: eat3d.com ...

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Unreal VFX - Material Transitions

Unreal VFX - Material Transitions

In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away. Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match ...

Tags: eat3d unrealeditor ue3

Unreal Kismet - An Introduction and Application

Unreal Kismet - An Introduction and Application

In this demonstration the instructor starts off by giving a detailed explanation of commonly used kismet nodes. Once the foundation is laid its on to creating several interactive scripted sequences. Everything from dramatically revealing a character, to creating a camera fly through for your portfolio is covered. This tutorial is appropriate for both artists and designers. If you have never used the kismet editor you should be able to follow along and understand. Even if you are experienced ...

Tags: eat3d unrealeditor ue3

Old Damaged Pillar

Old Damaged Pillar

In this demonstration the instructor takes you through the entire process of creating a next gen 3d model starting from scratch and ending inside Unreal Editor 3. This DVD is targeted for both professionals and students.As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry. more info here: eat3d.com ... eat3d tutorials 3dsmax mudbox ...

Tags: eat3d tutorials 3dsmax mudbox photoshop

Next-Gen Texturing Techniques

Next-Gen Texturing Techniques

In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps. Once the scene and basics have been defined it's on to the entire texturing process of the self contained scene. Everything from the Diffuse, to Spec, Normal, and even a little Emissive and Alpha Maps. The Main textures created are a Concrete Texture set ...

Tags: eat3d tutorials 3dsmax unrealeditor ue3 photoshop

Unreal Materials - An Introduction and Application

Unreal Materials - An Introduction and Application

In this demonstration the instructor starts off by giving a detailed explanation of commonly used material nodes. Once the foundation is laid its on to creating several full materials using only a few textures. This tutorial is appropriate for artists on multiple skill levels. If you have never used a material editor you should be able to follow along and understand. Even if you are experienced using the Unreal 3 material editor, you should pick up useful information throughout the DVD. more ...

Tags: eat3d tutorials unrealeditor ue3

Live Action and CG 2 - HD Video in 3D

Live Action and CG 2 - HD Video in 3D

In this demonstration the instructor starts off by explaining the "Red One" camera and how it was used to capture the HD video. Then he goes into SynthEyes and explains everything needed to get a good track. Once the live footage is tracked, its on to Maya to use the camera animation with the provided 3d scene. After that he goes through rendering your scene in passes, and then compositing the elements in Combustion. more info here: eat3d.com

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The Fountain - Low Res, UVing, and Baking

The Fountain - Low Res, UVing, and Baking

Learn how to create professional low res meshes for next-gen games. The bulk of this demonstration is in 3ds Max 2010 where the instructor uses the new graphite modeling tools to optimize and create meshes to be used to capture the details from the fountain high res mesh. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking options to create your normal and ao maps. The techniques used in ...

Tags: eat3d tutorials 3dsmax

The Fountain - High Res Modeling

The Fountain - High Res Modeling

In this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1. This is a 2-Disc Release with over 8 hours of demonstration and has something for everyone. more info here: eat3d.com

Tags: eat3d tutorial 3dsmax zbrush mudbox

Facial Rigging for Games

Facial Rigging for Games

In this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next-gen game engines like Unreal Editor 3. This video focuses on facial bone rigging and animation. Most game engines do not support blend shapes so it is imperative to know how to create a solid facial rig with just using bones. With the right rig and setup, it is possible to create stunning facial animations in very short amounts of time. If you are ...

Tags: eat3d tutorials maya rigging

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