Second Life / Immersive Environments in Corporate Setting. Training, etc.

Best practices of using Second Life and other virtual worlds / immersive environments in corporate world for training, collaboration, recruiting and marketing. For the first time "Training and Collaboration with Virtual Worlds" provides detailed information, including financial outlays, on successful Second Life / immersive worlds projects by industry leaders, such Intel, Cisco, TMP Worldwide, University of Kansas Medical Center, Microsoft, World Bank, EMC, Michelin and IBM. Authors ...
Tags: Second Life best practices virtual world immersive environment training collaboration HR recruiting enterprise collaboration
















