XNA Videos

Cs Xna Test

Cs Xna Test

Author: tsaiyuchi; Tags: Untitled

XNA Procedural Terrain Generator

XNA Procedural Terrain Generator

victorporof.wordpress.com twitter.com Procedurally generated terrain. Parallax shader-based vegetation system. Procedural shader generated textures - real time, extremely fast. Using quad trees to massively speed up rendering. the most important thing which i needed the most was the continuously procedural texture generation for the terrain, based on heights and slopes because the terrain is modifiable in real-time. secondly, using quad trees and Dynamic Vertex Buffer Arrays ensures a very ...

Author: victorporof; Tags: xna terrain realtime parallax procedural texture texturing VBO dynamic vertex buffer arrays heights slopes quad trees shader

Veks And Silence Game Trailer 2009 XNA Game free download

Veks And Silence Game Trailer 2009 XNA Game free download

Get your Ripped Game and play it for free : tinyurl.com

Author: stephenuhibarra; Tags: Veks And Silence Veks And Silence Xbox360 Download Veks And Silence Xbox360 Games Xbox360 Ripped Games Veks And Silence Ripped

czarina09

czarina09

... ahhm , xna po magux2han nio .. .. salamat ..

Author: bibborik; Tags: .. comment po kau pag qatapus niong panuorin ...

Xna Lara Pictures 7.wmv

Xna Lara Pictures 7.wmv

The 7th addition to my own xna lara collection of pictures i have created. Many mods are created by amazing members from tombraiderforums.com. The song is owned by U2 and the Tomb Raider Movie Soundtrack. Again, If anyone would like any of

Author: bestraider56; Tags: Xna Lara Pictures 7

Circuit Commander Demo (XNA 3.1)

Circuit Commander Demo (XNA 3.1)

Circuit Commander Demo (XNA 3.1)

Author: briannielsbergh; Tags: XNA C# Game 2D Freeware

Snow Fight XNA Gameplay.mov

Snow Fight XNA Gameplay.mov

Pre-alpha build: punks, nerds, bullies, snowzombies, and 8-direction isometric renders of player state animations (walk, gather, throw, walkwithsnowball, etc).. Getting close!

Author: carpetshampooer; Tags: Snow Fight XNA Gameplay

Toon/Cel shading XNA

Toon/Cel shading XNA

Project done for 3D graphics and rendering class at USC's computer science department. Implemented cel/toon shading , color hatching, bloom, blur effect on XNA using HLSL shaders. CS580

Author: anshuldhawan; Tags: USC computer science edge detection color hatching pensil shading bloom blur xna hlsl cel toon inverted graduate

Carmageddon XNA animations

Carmageddon XNA animations

Shows grooves (model animations) and funks (texture animations) implemented in Carmageddon XNA. Also shows breakable objects (lamposts, signs) which are controlled by PhysX. This is still under development...!

Author: 1amStudios; Tags: xna carmageddon physx physx.net directx animation c# mdx indie

Pathfinding using navigation mesh

Pathfinding using navigation mesh

This is an implementation of a navigation mesh in XNA that I'm planning to use in my 2D Adventure game. The game I will be making is a Scumm-type point'n'click adventure game. Path is calculated using A* and then smoothed using a line-of-sight algorithm. ... XNA pathfinding line-of-sight los "navigation mesh" "nav mesh" "adventure game" adventure

Author: spasdar; Tags: XNA pathfinding line-of-sight los navigation mesh nav mesh adventure game adventure

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