QuakeC Videos

Space 4077 A.D.

Space 4077 A.D.

This is a raw proof-of-concept total conversion mod using the original Quake engine. All sounds and in-game models are GPL, the QuakeC source and the engine. The map being demonstrated happens to be GPL and the map textures with slight exception are GPL as well. The game engine itself is GPL too, obviously. As a notce: some of the excellent ambient sounds were created by alc, who was assisting in the sounds department, in 2007 and many of the other sounds that worked out were heavily ...

Author: tehspiderman; Tags: space4077ad

QuakeC func_ladder

QuakeC func_ladder

func_ladder demonstration / fooling around Demonstrates being able to look around while on a ladder but falling off if turn around completely, and a smooth step off the ladder at the top Engine is Fitzquake 085 (but all code is in QuakeC and should work on anything with a .gravity field)

Author: mc0burn; Tags: Quake QuakeC Fitzquake func_ladder

Quake in Real Life

Quake in Real Life

This is a real life fps based on the hot game Quake (c)1996 ... This is real life fps based on the hot game Quake (c) 1996 in Real Life

Author: CJTTV; Tags: This is real life fps based on the hot game Quake (c) 1996 in

Quake 1 Mods

Quake 1 Mods

it easy to extend their games (like DOOM), Quake was special in that it was really easy to change the game rules - there's a scripting language that it runs called QuakeC -- and that was the "gateway language" that helped me to understand Object Oriented Programming (OOP), and after a few years of modding with QuakeC, it was really easy for me to switch over to C++ when Quake II came out. For all you kids who've always wanted to learn how to program -- get Quake! Find the source code ...

Author: moatdd; Tags: Quake Mods

PV Scripted Menu Demonstration

PV Scripted Menu Demonstration

Demonstration of scripted menu coded in menu quakec for darkplaces. ... darkplaces mqc menu quakec quake

Author: GiffE1118; Tags: darkplaces mqc menu quakec quake

QC crates 1

QC crates 1

A first glimpse of an upcoming physics lib made in QuakeC, supported by the DarkPlaces engine. More to come soonish! ... quake nexuiz physics quakec qc darkplaces

Author: Urre5; Tags: quake nexuiz physics quakec qc darkplaces

soldier of fortune: payback

soldier of fortune: payback

Creati's coughing medicine must've caught him. This is NOT quake C. No! Anyway, this game uses BAD triggers. He wasn't that stealthy but could climb half a mountain before an enemy appeared. Great physics engine as well :( Review at: www.goodgamerbadgamer.com Good Gamer Bad Gamer ... soldier fortune payback good gamer bad goodgamerbadgamer

Author: goodgamerbadgamer; Tags: soldier fortune payback good gamer bad goodgamerbadgamer

Tommy Gun!

Tommy Gun!

my rendition of blood's tommy gun in quake .mdl and quakec, for token ... quake blood

Author: gargoylol; Tags: quake blood

Quake packet overflowing fx!

Quake packet overflowing fx!

I did some heavy QuakeC sprite/packet overflow style abuse here what is here so far: - Unreal's smoke effect - Darkstalker's blood, times ten - SNK vs. Capcom Chaos's explosion, times twenty, plus little fireballs ... Quake mod effects sprites

Author: gargoylol; Tags: Quake mod effects sprites

PV GLSL Post Processing Effects

PV GLSL Post Processing Effects

These blur effects will be used to disorient the player when taken damage. ... glsl blur darkplaces quake quakec

Author: GiffE1118; Tags: glsl blur darkplaces quake quakec

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