IonRealms 015

Adding more animations to the NPCs. Still have a lot more to go.
Author: MaxRealmsCom; Tags: NeoAxis IonRealms IonGFX Studio

Adding more animations to the NPCs. Still have a lot more to go.
Author: MaxRealmsCom; Tags: NeoAxis IonRealms IonGFX Studio

I put in an intermediate step for the glass breaking. It fractures first with an audio file. I need to find the perfect audio for this still.
Author: MaxRealmsCom; Tags: NeoAxis IonRealms IonGFX Studio 3dsMax

This video is a test of TPS animations in IonRealms.
Author: MaxRealmsCom; Tags: NeoAxis 3dsMax IonGFX Studio IonRealms

I've managed to create a dynamic glass type that's easy to place in the map editor and scale as needed. There are no physics involved, so there's really no hit on the engine that I can detect. This video is a first test with some quickly made materials, so I still need to refine those to look more realistic.
Author: MaxRealmsCom; Tags: NeoAxis Glass 3ds Max IonRealms IonGFX Studio

Author: MaxRealmsCom; Tags: IonRealms 010

These are the "stock" weapons that will be available in all urban/battlefield maps. 44 Snubnose Combat, 93R Machine Pistol, MCS870 Combat Shotgun, M4/M203 Assault Rifle/Grenade Launcher, LRSR Sniper Rifle
Author: MaxRealmsCom; Tags: NeoAxis IonRealms IonGFX Studio

Added new weapons, Added particle fx when firing, added ragdoll fx to dead characters
Author: MaxRealmsCom; Tags: NeoAxis IonRealms IonGFX Studio

I've added a stock character for prototyping. Finally a little action!
Author: MaxRealmsCom; Tags: NeoAxis 3ds Max IonRealms IonGFX Studio

Adding weapons still: Gatt 18 and Katana. Not finished with these 2 obviously.
Author: MaxRealmsCom; Tags: NeoAxis IonRealms IonGFX Studio