IonGFX Studio Videos

IonRealms_018.wmv

IonRealms_018.wmv

I've started the next section of the underground FPS level. I call this part "Generation Room". I'm blocking out the geometry first and will texture absolutely last (the first part of the level in this video is a "transition room" between levels and is already textured). I've starting putting in the obstacles, ducts and doors that will make this a puzzle level of sorts. ... NeoAxis IonRealms "IonGFX Studio" 3dsMax

Author: MaxRealmsCom; Tags: NeoAxis IonRealms IonGFX Studio 3dsMax

IonRealms_016.wmv

IonRealms_016.wmv

This video shows Lyrical's excellent trigger/spawn coding in action. Can you find them? This also shows the importance of pre-loading textures. The tram has a 16MB texture drain, but spawns without causing any performance hit because I pre-loaded the textures. In contrast, the security guard and toilet flush sounds are less than 1MB, but cause a slight skip due to texture loading...the same goes for loading the FPS weapons. ... NeoAxis IonRealms "IonGFX Studio"

Author: MaxRealmsCom; Tags: NeoAxis IonRealms IonGFX Studio

IonRealms 011

IonRealms 011

I've managed to create a dynamic glass type that's easy to place in the map editor and scale as needed. There are no physics involved, so there's really no hit on the engine that I can detect. This video is a first test with some quickly made materials, so I still need to refine those to look more realistic. ... NeoAxis Glass "3ds Max" IonRealms "IonGFX Studio"

Author: MaxRealmsCom; Tags: NeoAxis Glass 3ds Max IonRealms IonGFX Studio

IonRealms 015

IonRealms 015

Adding more animations to the NPCs. Still have a lot more to go. ... NeoAxis IonRealms "IonGFX Studio"

Author: MaxRealmsCom; Tags: NeoAxis IonRealms IonGFX Studio

IonRealms 003

IonRealms 003

This video showcases, finally, some of the incredible work done by our programmer. The reflections, the tram, the proper walk sequences going down stairs and inclines are just a few of so many improvements! ... NeoAxis "3ds Max" IonRealms "IonGFX Studio"

Author: MaxRealmsCom; Tags: NeoAxis 3ds Max IonRealms IonGFX Studio

IonRealms 001

IonRealms 001

IonRealms lightmaps have been perfected with Global Illumination using vray. ... NeoAxis Vray "3ds Max" MaxRealmsCom IonRealms "IonGFX Studio"

Author: MaxRealmsCom; Tags: NeoAxis Vray 3ds Max MaxRealmsCom IonRealms IonGFX Studio

NASceneX_v1.1g.wmv

NASceneX_v1.1g.wmv

3ds Max to NeoAxis Map exporter WIP ... "3ds Max" NeoAxis "IonGFX Studio"

Author: MaxRealmsCom; Tags: 3ds Max NeoAxis IonGFX Studio

IonRealms 004

IonRealms 004

Adding weapons with full animations. The vertex weighting needs some tweaking, but otherwise it's coming along well. ... NeoAxis "3ds Max" IonRealms "IonGFX Studio"

Author: MaxRealmsCom; Tags: NeoAxis 3ds Max IonRealms IonGFX Studio

IonRealms 007

IonRealms 007

Added new weapons, Added particle fx when firing, added ragdoll fx to dead characters ... NeoAxis IonRealms "IonGFX Studio"

Author: MaxRealmsCom; Tags: NeoAxis IonRealms IonGFX Studio

IonRealms 014

IonRealms 014

I put in an intermediate step for the glass breaking. It fractures first with an audio file. I need to find the perfect audio for this still. ... NeoAxis IonRealms "IonGFX Studio" 3dsMax

Author: MaxRealmsCom; Tags: NeoAxis IonRealms IonGFX Studio 3dsMax

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