Fractal Terrain Engine: World generation

Just a quicky video to show off the generator churning out some "worlds". Had to disable smoothing (though not that it's very obvious) temporarily until I fix it to interpolate smoothing values between chunks of landscape. I have a system figured out already, I just need to implement it. It automatically scales the terrain variance of individual chunks of landscape, depending on height of the chunk and differences in height in the 4 corners. This way lower parts of the landscape are flatter ...
Author: enirya; Tags: xna fractal fractals random terrain world generation generator texturing multitextured procedural pixel vertex shader


















