Software Engineer (Build) (Asia Studio) – Electronic Arts Asia Pacific Pte Ltd
Electronic Arts Asia Pacific Pte Ltd
Electronic Arts (EA) is the world’s leading independent developer and publisher of interactive software games (titles) that are playable by consumers on devices, such as in-home video game players (such as the Sony PlayStation 2 and PlayStation 3, Microsoft Xbox and Xbox 360 and Nintendo GameCube (consoles); personal computers (PCs); mobile platforms, including handheld video game players (such as the PlayStation Portable (PSP), Nintendo DS and Game Boy Advance) and cellular handsets, and online, over the Internet and other online networks.
The company’s games are developed in EA Studios and in conjunction with EA Partners around the world and are directly marketed on a global scale in more than 30 countries. Revenues are close to US$3 Billion with more than 7,000 employees in 26 different countries.
EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.
Software Engineer (Build) – Asia Studio
Position Overview
Work as part of a team of software engineers to support and continue the development of Mid Session Games during the Post Launch phase and to develop tools and new technology to grow EA’s technology leading position.
You will report to a Development Director and interact with the Technical Lead, Producer, Artists, QA Department and other Software Engineers on a daily basis in order to maintain and enhance a high-quality game.
Key Responsibilities:
- Understand requirements and write technical design documents
- Provide task dependencies and time estimates
- Coordinate work with other team members
- Design, implement, test, debug and maintain code
- Create tools, features and engine components to required coding standards
- Create leading edge reusable technologies, both systems and engines if required
Special Considerations:
- The Mid Session Game titles are EA’s first Asian MSGs and as such the scope of the role will be further developed throughout Development, Beta and Post Launch. Therefore a certain amount of flexibility in the role will be required
- The nature of online games means that the service has to be available 24/7 and issues will need to be resolved as quickly as possible in real-time. The incumbent must be able to manage the available resources in these scenarios
Required Technical Skills and Experience:
- Bachelor degree in Computer Science or related field, or equivalent training and professional experience
- 4+ years professional C/C++ and coupled with .Net or Java experience
- Experience in object-oriented design and implementation
- Demonstrated knowledge of good software engineering practices
- Experience with Software Configuration Management systems (e.g. Perforce)
- Excellent coding/development/debugging skills
- Ability to test, debug and extend other Software Engineers code competently.
Performance Competencies (Non Technical Skills):
- Good verbal and written communication skills
- Excellent detail-oriented, problem solving skills. Must be able to quickly identify issues and know when to escalate them to the Development Director and Technical Lead
- Ability to work in a dynamic and collaborative team environment
- Ability to quickly learn and apply new concepts, principles and solutions
- Demonstrates dependability and commitment to projects/tasks
- Focus on quality at all stages of production
- Able to adapt to a constrained schedule and perform under pressure
Additional Skills Preferred:
- 1+ years of online game industry experience
- Experience using Microsoft Visual Studio C++/.NET
- Recent experience using DirectX
- Experience with client-server and peer-to-peer architectures
- Intermediate knowledge in a core domain such as rendering, gameplay, online, user interfaces, multi-processor systems, etc.
Interested candidates please email to us your CV. We would also want to know your favourite games and your passion towards gaming. Please include this in your resume before sending to us!
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